Artware4: biografías artistas

Benito Juarez
Withdrawn of the architecture’s faculty of the National University of Engineering (FAUA UNI - LIMA) (2003). Moved by the commitment to take care of the imbalances that affect our cities, he experiments with the possibilities of generating new urban-architectonic projects based on dynamic principles of auto organization and of complex systems.

Egresado de la facultad de arquitectura de la Universidad Nacional de Ingeniería (FAUA UNI - LIMA) (2003) | Movido por el compromiso de atender los desequilibrios que afectan nuestras ciudades, experimenta con las posibilidades de generar nuevos proyectos urbanos-arquitectónicos basados en principios de autoorganización y dinámicas de sistemas complejos.
benijuarez@gmail.com



Michael Handsmeyer
Michael Hansmeyer is an architect and programmer who explores the use of algorithms and computation to generate architectural form. Recent projects have focused on Lindenmayer Systems as generative design tools, as well as on two and three-dimensional subdivision processes. He is currently based in Berlin. He holds an MBA degree from Insead Fontainebleau as well as a Master of Architecture degree from Columbia University. He previously worked with McKinsey & Company and at Herzog & de Meuron architects.

Michael Hansmeyer es un arquitecto y programador que estudia las posibilidades de los algoritmos y de la computación para generar formas arquitectonicas. Los proyectos mas recientes se han enfocado en los L-Systems como herramientas para el diseno generativo y tambien como proceso de subdivisión bi y tridimensional. Actualmente radica en Berlino. Tiene un MBA otorgado por Insead Fontainbleau y el Master en Arquitectura de la Columbia University. Ha trabajado para McKinsey & Company y en el estudio de los arquitectos Herzog & de Meuron.


Andy Lomas Andy Lomas is a mathematician, digital artist and Emmy award winning digital effects supervisor. His art work explores the relationships between intricately complex organic forms and their origins in simple generative rules, in particular the forms of complexity that arise from simulating growth systems. He has presented and exhibited his work at numerous exhibitions and events including SIGGRAPH 2005, SIGGRAPH 2006, The Tokyo Metropolitan Museum of Photography, The Butler Institute of American Art, the Los Angeles Center for Digital Art and the Guggenheim Gallery at Chapman University. He is currently exploring techniques for simulating growth by cellular division, and is Head of Computer Graphics at Framestore CFC, Europe’s largest digital effects and animation studio.
For more information please visit his website at www.andylomas.com

Andy Lomas es matemático, artista digital y supervisor de efectos especiales, para lo cual ha ganado un premio Emmy. Su trabajo artístico explora las relaciones entre la complejidad de las formas orgánicas y las simples reglas que constituyen su origen generativo, en especial modo la complejidad que emerge desde la simulación de procesos de crecimiento. Andy Lomas ha presentado y expuesto sus obras en numerosas manifestaciones y eventos que incluyen SIGGRAPH 2005, SIGGRAPH 2006, The Tokyo Metropolitan Museum of Photography, The Butler Institute of American Art, el Los Angeles Center for Digital Art y la Guggenheim Gallery en la Universidad Chapman. En la actualidad está investigando nuevas tecnologías para simular el crecimiento mediante la subdivisión de celulas y está coordinando el departamento de computer graphics de Framestore CFC, el estudio de efectos especiales màs grande de Europa.
Para mas información, visitar su website en www.andylomas.com



Arturo Reategui
Multimedia designer, working in the fields of computer music and generative systems, his work currently involves developing systems that explore the relationships between software, biological systems and social networks.

Disenador multimedia, desarrolla sistemas generativos y musica algoritmica, actualmente su trabajo se basa en el desarrollo de heramientas que exploran la relacion entre software , procesos biologicos y redes sociales.


William Robinson
An electronic engineering graduate who has been programming since the age of 8. He started travelling around the world last year and has become attached to Lima. Revelling in the creation of virtual worlds, he programs OpenGL in C++, Ruby, Lisp and others, night and day, taking influence from the natural world.

Ingeniero Electronico graduado que viene programando desde los 8 anos de edad. Empezó a viajar alrededor del mundo el año pasado y se quedo en Lima. Se deleita en la creacion de mundos virtuales, programando OpenGL en c++ , Ruby, Lisp y otros , dia y noche , dejandose influenciar por el mundo natural.


Rommel Romero
He belongs to the Electronic Engineering School of the National University of Engineering. Trainer of the Selection of the National University of Engineering (UNI) in Sciences of the Computation from the 2004, National Champion 2006 (ACM International Collegiate Programming Contest 2006); Promoter and Exhibitor of the Cycle of Qualification in Free Computer science Technologies, CCIESAM-CEFIEE UNI (2004 - Present one). He has made exhibitions of the courses of Java, C, Algorithms, PHP, MySql, PostGreSQL, Matlab, Octave in diverse institutions, like UNI, UPC, PUCP, URP, INICTEL. From 1998 he works under the UNIX platform like Administrator of these systems in institutions like the ONPE and the UNI, developing application in free platform LINUX/GNU, developing expert of Safe Applications Multiplataforma and Multitecnología for diverse financial, educative institutions, of the state, etc. At the moment he works like Independent Computer science Consultant. lrommel@gmail.com

Pertenece a la Escuela de Ingeniería Electrónica de la Universidad Nacional de Ingeniería. Entrenador de la Selección de la Universidad Nacional De Ingeniería (UNI) en Ciencias de la Computación desde el 2004, Campeón Nacional 2006 (ACM International Collegiate Programming Contest 2006). Promotor y Expositor del Ciclo de Capacitación en Tecnologías Informáticas Libres, CCIESAM-CEFIEE UNI (2004 - Actual). Ha realizado exposiciones de los cursos de Java, C, Algoritmos, PHP, MySql, PostGreSQL, Matlab, Octave en diversas instituciones, como UNI, UPC, PUCP, URP, INICTEL. Desde 1998 trabaja bajo la plataforma UNIX como Administrador de estos sistemas en instituciones como la ONPE y la UNI, desarrollando aplicacion en plataforma libre LINUX/GNU, experto en desarrollo de Aplicaciones Seguras Multiplataforma y Multitecnología para diversas instituciones financieras, educativas, del estado, etc. Actualmente trabaja como Consultor Informático Independiente.


Umberto Roncoroni
Born in Pavia Italy, in 1956. He studied philosophy and then visual arts in Milan, where he obtained the painting grade at the Brera Academy of Fine Arts. He was also formed as illustrator and graphic designer at the Castello Sforzesco Arts and Crafts School of Milan. Until 1984 he works as painter scenographer for the Scala Theater of Milan and as free lance graphic designer. During these years Roncoroni begins his research with digital technology, using computers both artistically and professionally. He design and produce many multimedia and animation projects for a wide range of commercial applications, like advertising, television, multimedia presentations and so. Artisitically, he comes in contact with other artists and programmers also working with computers, beginning a still lasting artistic research. In 1986 in Paris he exhibited his first digital works. After 1991, he started an intense journalist activity, writing articles for specialized computer graphic magazines edited in Milan.In 1993 he moved to Perú, where he works as professor in the University of Lima and in the Catholic University. In Peru he developed more continuously his artistic research with computers, through personal or university research projects, and organizing and producing international digital art exhibitions, such as PostDigital in 2004 in Lima and in Bogotá. Since 2001, he participates as exhibitor and lecturer in the Generative Art Conference GA organized each year by the Polytechnic University of Milan.He creates, produces and curates Artware, which first edition was in 2001. Artware is an International Digital Art Biennale, which goal is to promote artists-programmer's researches through exhibitions, seminars and conferences. Artware is now in it's third edition.

Nace en Pavía, Italia, en 1956. Estudia en Milán, primero en la Facultad de Filosofía de la Universidad Católica y luego en la Academia de Bellas Artes de Brera, donde se gradúa en Pintura en 1980. Se diploma también en Ilustración y Diseño gráfico de la Escuela de Artes Aplicadas a la Industria de Milán. Hasta 1984 trabaja como escenográfo en el teatro la Scala de Milán y como diseñador gráfico e ilustrador free-lance. En estos años empieza a utilizar profesional y artísticamente la tecnología digital, realizando animaciones tridimensionales y proyectos multimedia así como colaborando con un grupo de artistas y programadores de Milán. Expone sus primeros trabajos digitales en 1986 en París. En 1991 comienza una extensa actividad periodística, siendo co-redactor de una revista especializada en multimedia y gráfica digital. Desde 1993 reside en el Perú, donde se dedica a la investigación artística del medio digital y a la docencia universitaria en la Universidad de Lima y en la Universidad Católica. Ha participado en exposiciones de fotografía y de arte digital en Italia, Francia, Perú y Colombia. Desde el 2001 participa como expositor invitado y realizando ponencias en el Congreso Internacional de Generative Art (GA) del Politécnico de Milán. Crea, organiza y realiza la curaduría de Artware, bienal Internacional de Arte Digital, cuya primera edición fue en 2001. El objetivo de Artware es de difundir las investigaciones de artistas programadores a través de exposiciones, seminarios y conferencias. La bienal está actualmente en su tercera versión.


Bogdan Soban
I was born in Vrtojba in Slovenia on 10th December 1949. After graduating from grammar school in Nova Gorica, I registered at the Faculty of mechanical engineering in Ljubljana and gained degree in 1974. It was in the faculty preparing my diploma that I came into contact with a computer and data processing for the first time. It was the time of punched cards and remote batch terminals. That was a turning point in my life and I entered in the world of computers leaving forever a field of mechanical engineering. My firs job was in the domain of information science. In my informational technologies career in several companies in Slovenia I was engaged in developing and programming commercial and business applications. Actually I work on the field of e-commerce in the Research and Development department of the Slovenian biggest casino company. All those years being in contact with computer programming never disappear from my mind the crazy idea that a computer can do more than simply data processing. I had in mention the possibility to simulate the human creativity especially in the area of visual art. This challenge caused the development of a very interesting project that was my favourite occupation more than 20 years on my free time. I developed a lot of programs using generative approach to generate always new and unpredictable pieces of visual art. Each artwork created using my generative designed software is an absolute unique item and could be lost forever if not saved or printed. Often I use to organize exhibitions and live presentation, to publish articles and papers with the intention to propagate the basic idea of generative art method. I have participated in different conferences and meeting about art and technology and I am working continuously to be present with my works on Internet. The list of exhibitions, art critiques, papers, live presentations and articles see here: http://www.soban-art.com/slo-curriculum.asp

Nace en Vrtojba (Slovenia) en 1949. Estudia primero en Nova Gorica y en 1974 y se gradúa en Ingeniería en la Universidad de Ljubljana. Entra en contacto con el naciente mundo de la informatica y deja la ingeniería mecánica para las computadoras. Trabaja en las tecnologías de la información para muchas empresas de Slovenia, principalmente desarrollando aplicaciones comerciales y de negocios. Actualmente se dedica al desarrollo de aplicaciones para el comercio electrónico para el casino mas grande de Slovenia. En los últimos 20 anos ha dedicado su tiempo libre a explorar las posibilidades creativas y generativas de las computadoras, sobretodo para las artes visuales. Ha contribuido al desarrollo del arte generativo mediante la organización de exposiciones, la participación a seminarios y congresos y la publicación de numerosos artículos y ensayos.Para mayor información: http://www.soban-art.com/slo-curriculum.asp